Showing posts with label oculus rift. Show all posts
Showing posts with label oculus rift. Show all posts

Oculus VR Publishing aims for developer influx

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In a power move by the creators of the Oculus Rift virtual reality headset, the team has hired on former senior vice president of EA, David DeMartini. The exec will be starting a publishing arm for Oculus VR, a piece of the puzzle that's thus far been all but missing, with DeMartini hoping to attract developers to the virtual reality universe.


For those of you that have an Oculus Rift headset, this means you'll be finding more apps and software in the near future. You'll be able to play in new realms and work with non-gaming software before too long as well. DeMartini spoke with Gamasutra this week on what it means to be a developer working with Oculus, pointing out that there's more than just 3D play that the device is good for.

For instance, DeMartini name-checked IMAX movies, educational programs, and live concerts as potential avenues where an immersive-display wearable might be useful. The new division will focus on how to encourage non-traditional partners to work with Oculus; persuading a company working in the travel business, for instance, to install cameras that "let us create a Rift experience of being in, say Barcelona?" he explained.

At the moment there's a lot of cool software out in the wild for the Oculus Rift headset. This platform is essentially at the center of the gaming universe at the moment for interesting conversation on the re-emerging environment. What's missing - and what DeMartini hopes to grow - is the app ecosystem.

Oculus VR will be rolling with everything from immersive movies to streaming live concert events in the future. It's all up to the developers - and people like yourself, even if you're a new onlooker. Like the many (successful for the most part, it seems) such programs that've popped up over the past several years, it looks like the Oculus Rift headset's developer program is about to light up. Stay tuned as the virtual reality app universe expands at a great rate.


SOURCE: Slashgear

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'Apple' granted patent for portable 3D media goggles

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Apple has been granted a patent by the US Patent and Trademark Office for a pair of portable media viewing goggles. The patent says they “may resemble ski or motorcycle goggles.” The device would likely allow for a 3D viewing experience reminiscent of that found in the Oculus Rift VR headset.


The patent was filed in May of 2007 and granted just today. The wearable would project video to each eye using separate focus modules. Users could enter a prescription, or the device could automatically adjust focus. How this latter method would work isn’t clear yet, but the patent is broad enough to allow for any number of detection methods. Each user’s focal settings could be stored on the device.

The goggles would be designed specifically for portable use, but we see no reason they couldn’t also be used for desktop computers and gaming consoles. One of the accompanying drawings in the patent shows the device tethered to a classic (2007, natch) iPod as shown below.

The goggles described in the patent are indeed similar to the Oculus Rift 3D headset. That device has mainly been known for gaming applications — as well as for NASA’s interest in using it to virtually explore extraterrestrial environments. Whether Apple aims to compete with Oculus Rift (see gallery shots below) with this new patent remains to be seen, but as of today it has the intellectual property clearance to do so.

SOURCE: Mac Rumors
SOURCE: slashgear
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