Showing posts with label Display. Show all posts
Showing posts with label Display. Show all posts

Kopin Pupil hands-on: Glass tech without geek looks

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Kopin has revealed its latest wearable system, Pupil, a combination of a micro-display and voice control noise-cancellation system the company hopes will eventually be used in head-worn tech like Google's Glass. A reference design intending to show how wearable computing could be integrated into a design that's more palatable to the consumer market, Pupil isn't intended for the market in its current form, but is instead intended to showcase the fruits of Kopin's new partnership with Olympus in display technology. We caught up with Kopin to find out more.

Kopin is no stranger to wearable computing, and while the company may not have the brand recognition that, say, Google does, it's arguably been doing more in the background. We first tried out the company's Golden-i reference design back in 2010, seeing it launch later as Motorola Solutions' HC-1 targeting the enterprise.
Golden-i is big, and hardly discrete; as Kopin points out, enterprise buyers tend to be less concerned with aesthetics than their consumer counterparts. What Kopin aims to do with its Pupil reference design is show how tiny displays can fit into a more fashion-friendly pair of glasses, something that won't get you suspicious looks when you're waiting for a bus.

Star of the show is the micro-display, a tiny projection system that runs across the top of the right lens and manifests as a small screen just above your line of sight. It runs at 428 x 240, and unlike Google's Glass screen isn't transparent as it's built into the top section of the frame.

The glasses are a self-contained input/output system, rather than just a display, and the second part of Kopin's showcase is the microphones and speakers. There are two of each - the speakers sitting just above the ear on each side, the microphones spaced across the right arm - and the company has developed noise-cancellation systems that allow the voice-controlled UI to be navigated solely by voice, even when there's loud background noise.

Kopin is insistent that the current Pupil units are all just prototypes, and in fact they're all 3D printed at this stage; however, the only thing really missing that you might expect from a market-ready wearable is a camera. Whether that gets included eventually or not will be up to whichever hardware partner decides to license the Pupil technology.

In use, it's fairly similar in many respects to Glass. Kopin's UI is minimal, as befits a glanceable screen, with a few voice command options on the display at any one time. The multi-page menus automatically scroll from side to side, showing the full range of choices; you select by speaking to the headset, since there are no physical controls beyond the power switch.

That works, for the most part, though manufacturers will have to decide whether speech is sufficient to deal with more complex use paradigms and increasingly complex apps. There's still a smartphone in the equation, too, with the reference designs paired up to a nearby Android handset for data connectivity and doing the heavy-duty data processing with a companion app; again, what radios the consumer glasses have will depend on the ambitions of the companies making them, not Kopin.

Right now, Kopin CEO Dr John C.C. Fan tells us, the prototype runs for a couple of hours on a charge. That, given the company expects uses to snack on information rather than run the display permanently powered-on, might be enough for a casual day of use; at the moment, the left arm contains the battery while the right holds the computing.



Unfortunately, Kopin wouldn't be drawn on exactly which partners might be sniffing around the Pupil technology, nor how long it might take to actually reach the market. There are certainly plenty of possibilities: Olympus itself has its own wearable division, and we spotted SoftBank, Verizon, Fujitsu, Broadcom, and more at Kopin's launch event. Not to say any will actually pick up the Pupil display, but it's certainly a sign that wearables are of significant interest in the tech market, not to mention as a part of the growing Internet of Things story.





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Apple curved touch patent reawakens flexed 'iPhone' and iWatch talk

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Apple has patented a new type of curved touch sensor that could be used to make non-flat tablets, phones, displays, and even touch mice with bowed or molded glass. The new filing, No. 8,603,574, proposes a different method of manufacturing touch sensors that could effectively mold the panel to suit a curved glass smartphone, or indeed a smartwatch that contours to the wrist.

Traditionally, a touch panel is formed by layering multiple thin-film conductors over a flexible substrate, with minimal heating to work around damaging the sensitive components. Apple’s evolution of the system, however, would start with a flat layering process but then fits it to a curved substrate to form the 3D shape, using heating to fix it as well as to make it more resilient and improve the optical qualities.

Although curved glass touchscreen devices have been produced before, Apple points out that they often don’t actually have a curved touch panel. Instead, the glass is rounded but the touch sensor is flat, which can introduce a gap between the layers.

Apple’s approach, therefore, would remove that gap and also open the door for more unusual form-factors. The process wouldn’t be limited to a single curve, either, as with increasingly complex formers a single layer stack could be twisted in multiple directions, the company points out.

Other possibilities are using roll-to-roll processes with flexible substrates, effectively pinching the display layer in-between top and bottom formers. The temporary forming substrate would be removed once the touch sensor had been heat-fixed into shape.

Apple may not put the technology into practice, as is the case with any patented technology, but the company is no stranger to non-standard touch options. The Magic Mouse, for instance, has an entirely touch-sensitive top surface, though it’s made of plastic not glass.

However, it’s the potential for curved smartphones and wearables, like the much-rumored iWatch, that has many talking about the patented process. Curved phones like the LG G Flex we reviewed last week or Samsung’s Galaxy Round are intriguing but not quite ready for the mass market, but one of the key selling points of the screen arrangement – that it makes reaching across it with a thumb more practical – could also be used by Apple to enlarge the iPhone display without reducing the all-important single-handed usability.

Two curved iPhones have already been rumored for 2014. Meanwhile, Apple has been rumored to be working with curved glass for its smartwatch before now, potentially bypassing the generally large face of existing smartwatch options by wrapping the display more closely to the wrist.



VIA : AppleInsider
SOURCE: slashgear
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LG Display unveils world’s first Quad HD AH-IPS LCD for smartphones

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LG Display has announced the creation of the world’s first 2566 x 1440 panel for smartphones, a Quad HD AH-IPS LCD. This massively high resolution accompanies a 5.5-inch panel, giving it a 538ppi. As such, says the display maker, this is both the highest resolution and the highest pixels per inch of any mobile display created thus far.

The Quad HD brings clearer images than what you get with the common 1280 x 720 resolution found on many handsets, something LG Display says results in “more delicate colors” in addition to better contrast and vividness than smartphones currently offer. All of this culminates in images that are said to be both more crisp and life-like, as well as video quality that is Blu-ray equivalent.



Furthermore, the Quad HD panel is said to provide users with a full view of Web pages that is equivalent to what you get on a PC, no distortion or clipping present. Comparing this with Full HD displays, current users would only get access to about three quarters of the full screen experience, leaving a full quarter to be desired. Obviously, this has benefits for zooming in content.

Text is sharper on the Quad HD than on Full HD (and lower) displays, for example. Such a creation comes at a time when demand for larger screens is increasing in the market. The research firm DisplaySearch estimates that LTPS-based handset displays will hit a record of 765 million units being shipped in 2014, something fueled by desire for not only larger screens, but also higher resolution and lower power consumption.

As far as size goes, the panel is 1.21mm thick, and has a 1.2mm bezel in LCM, also earning it the titles of slimmest and narrowest available. The 5.2-inch Full HD panel that LG released last month, for example, is 12-percent thicker than the Quad HD.

Vice President and Head of LG Display’s IT and Mobile Development Group Dr. Byeong-koo Kim said: “LG Display, which pioneered the high resolution mobile market with introduction of the world’s first Full HD smartphone panel in 2012, again opens new possibilities with the successful application of QHD technology. With this breakthrough, LG Display will continue to raise new standards for mobile resolution and lead the mobile display market.”
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